The new zombie map might me the most scary one yet. But i really enjoy it so far and i have some great game play from time to time. Some maps need a bit more polishing since some of the graphics aren't that good and the gun sounds could be better. I think it's safe to say that this single player is the best one since Black ops 2. Like the PPSH being on Normandy but that doesn't take away the breathtaking storytelling that we didn't had in a really long time in Call of Duty single players. Yeah maybe there are some things wrong in terms of historical accuracy. They did a phenomenal job on the single player. Call of Duty is going back to its roots with a World war 2 setting. And this year, Sledgehammer and Activision finally have answered our calls. We have been asking for almost 3 years if we can get boots on the ground back in Call of Duty. It's not perfect and it won't change your life, but it's entertaining and well-produced throughout. This review is mainly concerning the campaign, which I've finished on veteran. Again, though, I haven't played enough of it to fully understand its nuances. The same is true of the zombies mode, which provides an interesting and aesthetically unique challenge. If you typically like the series' multiplayer, you'll like this. I haven't played enough of it to give a comprehensive overview but it's enjoyable and fast-paced. The multiplayer takes a cue from 'Battlefield 1 (2016)', with larger map and multi-phase modes. It isn't revolutionary and it isn't exactly deep, but it does its job and does it well enough to be worth playing. In the end, the campaign is a lot of fun. That's especially true on veteran difficulty, which will see you picking your shots from a well-picked hiding spot and relying on your AI buddies' abilities for health kits and ammo. Having said that, the firefights can be quite tense, too. This takes place in what's probably the game's best level and it adds a much needed layer of tension to proceedings. The best of these, however, is a portion in which you take on the role of an undercover spy and must recall details of your cover story to progress undetected. For example, there's a segment in a tank and a segment in a plane. Occasionally, the gameplay shifts for a set-piece or two. Each level sees you take on foes in a new location as you push further into Nazi-occupied Germany. The shooting feels satisfying and there's plenty of it. Secondly, the gameplay is tight and refined. It does the job, though, and provokes more of an emotional response than previous entries in the 'Call Of Duty' series (just don't expect 'The Last Of Us (2013)'). They also add a lot to the story, which is trope-laden and, frankly, a little mundane. They feel remarkably consistent across the predefined cut-scenes and in-the-moment gameplay, without a noticeable 'actor to AI' transition. Those soldiers are portrayed by a variety of actors, a few of whom are properly famous. Its in-game graphics are almost as good as its pre-rendered stuff, realistically portraying its skirmishes and soldiers right the way through. None of this means that the game isn't a lot of fun, though. It's essentially a corridor shooter in which you move from tightly defined checkpoint to tightly defined checkpoint, taking out enemies along the way and performing contextual actions when required. A lot of this action is told via in-game cut-scenes and quick-time events, which wrench control away from you far too often than you'd like. There are moments in which the thing attempts to convey the horrors of war, but it typically just uses its setting as an excuse for its action (which is borderline problematic but so ingrained in pop culture that it's not really worth exploring here). Almost every level contains a preposterously destructive set-piece and an absurd amount of gunfire, with the overall narrative generically playing into the typical war-time themes of 'brotherhood' and 'sacrifice'. 'Call Of Duty: WWII (2017)' is basically a blockbuster, a Michael Bay movie in video-game form.
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